Xbox Executable#
- class cle.backends.xbe.XBESection[source]#
Bases:
Section
- property is_readable#
Whether this section has read permissions
- property is_writable#
Whether this section has write permissions
- property is_executable#
Whether this section has execute permissions
- property only_contains_uninitialized_data#
We load every section in, they’re all initialized
- class cle.backends.xbe.XBE[source]#
Bases:
Backend
The main loader class for statically loading XBE executables.
- is_default = True#
- __init__(*args, **kwargs)[source]#
- Parameters:
binary – The path to the binary to load
binary_stream – The open stream to this binary. The reference to this will be held until you call close.
is_main_bin – Whether this binary should be loaded as the main executable
- static is_compatible(stream)[source]#
Determine quickly whether this backend can load an object from this stream
- property min_addr#
This returns the lowest virtual address contained in any loaded segment of the binary.
- property max_addr#
This returns the highest virtual address contained in any loaded segment of the binary.
- classmethod check_compatibility(spec, obj)[source]#
Performs a minimal static load of
spec
and returns whether it’s compatible with other_obj
- imports: typing.Dict[str, 'Relocation']#
- relocs: List[Relocation]#
- child_objects: List['Backend']#
- exception_handlings: List[ExceptionHandling]#
- function_hints: List[FunctionHint]#
- memory: Clemory#
- cached_content: Optional[bytes]#